package de.fanta.challenges.guis.savegui;
import de.fanta.challenges.Challenges;
import de.fanta.challenges.SaveSlot;
import de.fanta.challenges.utils.ChatUtil;
import de.fanta.challenges.utils.SaveWorldUtils;
import de.fanta.challenges.utils.guiutils.AbstractWindow;
import de.fanta.challenges.utils.guiutils.GUIUtils;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.UUID;
public class ChallengeSaveConfirmGui extends AbstractWindow {
private static final Challenges plugin = Challenges.getPlugin();
private static final int JA_INDEX = 0;
private static final int ITEM_INDEX = 2;
private static final int NEIN_INDEX = 4;
private static final int INVENTORY_SIZE = 5;
private static final HashMap<UUID, ItemStack> playerItemList = new HashMap<>();
private static final HashMap<UUID, UUID> savePlayerList = new HashMap<>();
private static final HashMap<UUID, SaveSlot> saveSlotList = new HashMap<>();
public ChallengeSaveConfirmGui(Player player, UUID savePlayerID, SaveSlot saveSlot, ItemStack displayItem) {
super(player, Bukkit.createInventory(player, InventoryType.HOPPER, plugin.getGUIPREFIX() + " >> Save überschreiben?"));
playerItemList.put(player.getUniqueId(), displayItem);
savePlayerList.put(player.getUniqueId(), savePlayerID);
saveSlotList.put(player.getUniqueId(), saveSlot);
}
@Override
protected void rebuildInventory() {
for (int i = 0; i < INVENTORY_SIZE; i++) {
ItemStack item;
switch (i) {
case JA_INDEX -> item = GUIUtils.createGuiItem(Material.LIME_CONCRETE, ChatUtil.GREEN + "Ja", true);
case ITEM_INDEX -> item = playerItemList.get(getPlayer().getUniqueId());
case NEIN_INDEX -> item = GUIUtils.createGuiItem(Material.RED_CONCRETE, ChatUtil.RED + "Nein", true);
default -> item = GUIUtils.EMPTY_ICON;
}
this.getInventory().setItem(i, item);
}
}
@Override
public void onItemClicked(InventoryClickEvent event) {
Player player = getPlayer();
if (!mayAffectThisInventory(event)) {
return;
}
event.setCancelled(true);
if (!getInventory().equals(event.getClickedInventory())) {
return;
}
int slot = event.getSlot();
switch (slot) {
case JA_INDEX -> {
getPlayer().closeInventory();
SaveWorldUtils.saveWorld(player, savePlayerList.get(player.getUniqueId()).toString(), saveSlotList.get(player.getUniqueId()));
}
case NEIN_INDEX -> getPlayer().closeInventory();
default -> {
}
}
}
}